Engine and Language Used
Unreal Engine 3 (Unreal Development Kit) and UnrealScript/ActionScript 3.0
Solo project development, I was responsible for all aspects of the project (this project came about when I first started moving into game-development)
This project uses the Unreal Development Kit (For Unreal Engine 3) and I had followed a tutorial on the Unreal Development Network, to set-up a character with a third-person perspective, for the Player. I also experimented with other parts of the game engine (mostly with Kismet, such as generating BSP geometry and having an alarm sound, with shots fired at the Player Character, if they get within a certain radius of an Octahedron).