Final Major Project (FMP)

I used Unreal Engine 4 and C++, to put together a plugin (bundle) for a Balanced First-Person Shooter Level Generator. That will generate a game level over a single height area (e.g. For one level of a building). After encapsulating the level-generation area, the generator will use Zones, placed using rules relating to the Defensiveness, Flanking and Dispersion coefficients, for a particular zone and its surrounding Zones.

 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

w

Connecting to %s