AI-Assignment for A Unit of My Course

This project uses Unity 2017 and C# for the scripts of the AI-controlled entities (capsules). We were given the task of researching, designing and implementing an AI system, for the entities in this project to use, to follow a certain set of rules that were noted in the assignment brief. I choose to use a Behaviour Tree for this (in a nutshell, having the entities react to their current state, based on certain conditions, such as moving to engage the other entity, if they deem themselves capable of defeating them).

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