Engine and Language Used
Unreal Engine 4 and C++
In a team (of 4 or so), with my role as the head programmer for this team (making sure to have a template for other programmers in the team (1 other), to follow, ensuring that we maintained consistency).
There were 3 artists in the team, as well as myself and another programmer. We put this project together for Ludum Dare 35. The Blueprint visual-scripting system, was mostly utilised in this project (with some use of C++).
The goal is to survive for as long as possible, whilst getting the highest score (by interacting with the ‘puddles’, whilst avoiding the gripping hands, that only appear at night. The Player can change between night and day at their will).