I worked on this project in a team (with 4 others in this case, 1 programmer and 3 artists), with me also fulfilling the role of a programmer. We put this project together for Ludum Dare 35. Unreal Engine 4 and mostly Blueprint, were utilised in this project (with minor use of C++). The goal is to survive for as long as possible, whilst getting the highest score (by interacting with the ‘puddles’, whilst avoiding the gripping hands, that only appear at night. The Player can change between night and day at their will).