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James ‘Fio Kron’ Moran’s Showreel 2018

After going to EGXRezzed 2018, I was able to get feedback in person, on my Showreel (from a couple of people at the event). For reference, I am a third-year student, studying BSc Computer Games (Software Development) at Southampton Solent University.

This latest version is based on that feedback, please let me know what you think of this version :).

Link to Space Puck: https://john-o-really.itch.io/space-puck.

You can find/contact me at:

Steam: http://steamcommunity.com/profiles/76561197992152956

Email: jmor@hotmail.co.uk

Facebook: https://www.facebook.com/profile.php?id=100002605763923

Twitter: https://twitter.com/FioKron

LinkedIn: https://www.linkedin.com/profile/view?id=121217091&trk=nav_responsive_tab_profile

Stackoverflow: http://stackoverflow.com/users/3216338/jamesmoran

My WordPress blog: FioKronGames: https://fiokrongames.com/

Hootsuite: https://hootsuite.com/dashboard#/member

YouTube: https://www.youtube.com/channel/UCdLfB7UPpzJo7DpaFxQfF5Q

Google+: https://plus.google.com/u/0/110500761860624002802/posts

Twitch: http://www.twitch.tv/fiokron/profile

Project Descriptions:

Final Major Project (FMP): Project Title: Balanced First-Person Shooter Level Generator. Engine Used: Unreal Engine 4 (UE4). Programming Language(s) Used: C++. Description: This plugin for UE4, will generate a level over a single plane, using Defensiveness, Flanking and Dispersion coefficients (as well as heuristics), to balance the placement of a level’s pieces together, to form a level.

AI-Assignment for A Unit of My Course: Project Title: AIAssignment. Engine Used: Unity 2017. Programming Language(s) Used: C#. Description: This project provides the implementation, of an AI-System, we were to design, with the purpose of following a certain set of rules. I designed and implemented a Behaviour Tree for this (in a nutshell, having the entities react to their current state in the world, based on certain conditions).

Project Title: Search and Collect. Engine Used: N/A. Programming Language(s) Used: C++ (along with the DirectX 11 SDK/api). Description: In the game, the Player controls a hover-tank, with the objective of collecting 20 Energy Capsules (which they must find), whilst knocking barrels aside, navigating around obstacles (boulders) and avoiding the black coloured Enemy hover-tank, that is able to destroy the Player’s hover-tank. I had to learn how to use DirectX11 from the beginning, before implementing the features for this game.

Project Title: Space Puck. Engine Used: Unity. Programming Language(s) Used: C#. Description: I worked in a team for this project, as a programmer. The point of the game is to use your space-ship to punt a puck around the game area, to score a point by getting it into the opponent’s goal area. There are variations on the core Space Puck game-mode, such as Space Pug (with a pug-dog as the puck, instead of the regular puck) and Death Puck (with an entity that moves randomly around the play area). This game can be downloaded from Itch.io, at: https://john-o-really.itch.io/space-puck.

Project Title: Quest: to be Defined. Engine Used: Unreal Engine 4 (UE4). Programming Language(s) Used: C++. Description: The Player, is to follow a story through to completion, not knowing at the start, exactly why they have come upon a canyon. Blueprint, a Terrain Layer, Behaviour-Trees, UMG Widgets and Slate (the UI System for UE4), are also used in this project.