As a programmer and a gamer, I will implement the core features of any game I am working on, before moving on to additions for the project, as if the core functionality is not present; then a few features that rely on the core structure of the game, will simply not have the possibility of getting implemented into the game.
Solo project development, I am responsible for all aspects of the project: third-person shooter with tower defence elements, in VR (using the HTC Vive)
Wanting to get into some VR Development (as well as get back into game development), I had the idea of a third-person shooter tower defence in my mind for a while and so I set to work on it.
Using Unreal Engine 4.27, I put together this game, using as much C++ as I could (e.g. for character animation instances, behavior tree services/task nodes and for the placement of obstacles by the player).
I had to also get this to work with VR, for which in particular, one would have to have two axes (for X and Y), of each 1 dimensional axis (e.g. for MoveForward), which SteamVR would combine into two axes (bindings sample below):
An example of all of this together, is shown in the video below:
After going to EGXRezzed 2018, I was able to get feedback in person, on my Showreel (from a couple of people at the event). For reference, I am a third-year student, studying BSc Computer Games (Software Development) at Southampton Solent University.
This latest version is based on that feedback, please let me know what you think of this version :).
The purpose of this website, is that of a portfolio of my work. Showing which skills I have accrued other the years. I am currently a student at Southampton Solent University, enrolled on BSc Computer Games (Software Development) sandwich course. I therefore intend to find a year-long work-placement, for the third year of this course (which is forthcoming).
I have completed the second academic year for this course and I am currently applying to companies, hoping to get hired for a year-long work placement.