Target Platforms
Windows: HTC Vive (for now)
Engine and Language Used
Unreal Engine 4 and C++
Project Overview
Solo project development, I am responsible for all aspects of the project: third-person shooter with tower defence elements, in VR (using the HTC Vive)
Project Duration
On Going
Wanting to get into some VR Development (as well as get back into game development), I had the idea of a third-person shooter tower defence in my mind for a while and so I set to work on it.
Using Unreal Engine 4.27, I put together this game, using as much C++ as I could (e.g. for character animation instances, behavior tree services/task nodes and for the placement of obstacles by the player).
I had to also get this to work with VR, for which in particular, one would have to have two axes (for X and Y), of each 1 dimensional axis (e.g. for MoveForward), which SteamVR would combine into two axes (bindings sample below):

An example of all of this together, is shown in the video below:
EDIT: A more recent example (23/08/2022) is shown below (with resolved AI issues and an early version of a ‘turret’ that the Player will be able to place; a Machinegun Turret):
I will have to make it so that the Player can place a basic tower that can shoot at the enemies.
For reference, the Player character is just the UE4 default character and the enemies, are that of the character: ‘Grux’, from Epic Games’ failed ‘MOBA’: Paragon.